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Bungie
Приєднався 16 бер 2006
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then to sell enough of those games to achieve its real goal of total world domination.
Clearing The Path | Bungie Foundation x Team Rubicon
Bungie Foundation and veteran Bungie employees join up with Team Rubicon to tackle wildfire mitigation work in Leavenworth, WA. Veterans from Bungie speak about their personal connection to service and what finding like-minded individuals can do for veterans and first responders.
To learn more about the Bungie Foundation and its mission, visit bungiefoundation.org/.
To learn more about the Bungie Foundation and its mission, visit bungiefoundation.org/.
Переглядів: 6 803
Відео
Bungie Foundation | Wyatt's Wish
Переглядів 9 тис.Рік тому
To learn more about the Bungie Foundation and its mission, visit bungiefoundation.org/.
Game UX Summit 22 | TINA CHAN - UX Research Methods in the Development of Marginalized Characters
Переглядів 3,3 тис.Рік тому
TINA CHAN (she/her) User Researcher on Rainbow Six Siege, Ubisoft Montreal Authenticity workshops (AWs) leverage consultants with topic-specific expertise or lived experiences to improve the realism and sensitivity of designs that represent under-represented identities in gaming. Examples include developing characters who are living with disabilities, from indigenous communities, or who are not...
Game UX Summit '22 | PARIS BUTTFIELD-ADDISON, TIM NUGENT - The Past, Present and Future of Subtitles
Переглядів 601Рік тому
PARIS BUTTFIELD-ADDISON (he/him) Producer, Secret Lab TIM NUGENT (he/him) Senior Developer, Yarn Spinner This session will explore what good subtitles mean in 2022 and beyond. From work, and research into text-presentation in games, we’ll present how and why people use subtitles when gaming, how developers can improve both the user experience and accessibility of subtitles, and why you should b...
Game UX Summit '22 | TARA VOELKER - Accessibility Lessons Learned during Forza Horizon 5
Переглядів 586Рік тому
TARA VOELKER (she/her) Accessibility Lead, Xbox Game Studios In this presentation, Tara will talk about the Forza team’s strategies for keeping accessibility a top priority through a multi-title development cycle and some of the key lessons learned by the studio while creating Sign Language support features.
Game UX Summit '22 | IRENA PEREIRA - Why UX Fails
Переглядів 1,2 тис.Рік тому
IRENA PEREIRA (she/her) Lead Consultant, Digital Experiments, Inc There seems to be a disconnect between UX in Games vs UX everywhere else. Why is that? UX professionals often end up working in a world of wireframes and prototypes, after major decisions have already been made earlier in the process. This often frustrates UX designers, as we often see opportunities left on the table, and a lot o...
Game UX Summit '22 | JACK DUNNE - Diving into mobile multiplayer testing, a pandemic retrospective
Переглядів 477Рік тому
JACK DUNNE (he/him) Head of Operations, PlaytestCloud The pandemic fundamentally changed our world, and in this time so many of us came together digitally through multiplayer games, which need to be tested! One of the biggest parts of their playtesting is getting people into a room together, which as we know, was a bit difficult over the last few years. This talk explains how multiplayer mobile...
Game UX Summit '22 - Overview
Переглядів 2,3 тис.Рік тому
In 2022, Bungie hosted the Game UX Summit. People from around the industry came together to talk, network, and inspire. Watch all the Game UX Summit '22 speakers in the playlist:
Game UX Summit '22 | CATT SMALL - Finding Meaning In Design When Nothing Is Fine
Переглядів 3,7 тис.Рік тому
CATT SMALL
Game UX Summit '22 | STEVE SAYLOR - I thought I sucked at games, but games sucked for me
Переглядів 717Рік тому
STEVE SAYLOR (he/him) Accessibility Consultant / Content Creator During an accessibility panel at UX Summit in 2017, Steve Saylor had an epiphany on stage that for the first time he realized that he thought he sucked at games his entire life, but games sucked for him. Five years later, in this talk Steve will give his thoughts on what has changed since then, what games sucked for him, what game...
Game UX Summit '22 | Ken Williams and Roberta Williams
Переглядів 4,8 тис.Рік тому
Game UX Summit '22 | Ken Williams and Roberta Williams
Game UX Summit '22 | IAN PLATER, TIM NGUYEN - Innovative and holistic art style for User Interfaces
Переглядів 1,8 тис.Рік тому
Game UX Summit '22 | IAN PLATER, TIM NGUYEN - Innovative and holistic art style for User Interfaces
Game UX Summit '22 | ORVAR HALLDORSSON - Improving Xbox Onboarding UX
Переглядів 954Рік тому
ORVAR HALLDORSSON (he/him) Creative Director - Microsoft A good and personalized onboarding experience is vital to keep players engaged and delighted. We set out to ensure that every gamer, regardless of expertise or familiarity, would get off to a confident start with Xbox, reducing friction and churn. To achieve this, we needed to identify where New to Xbox gamers were getting stuck and work ...
Game UX Summit '22 | JAMI LUKINS - Tackling Ambiguity
Переглядів 565Рік тому
JAMI LUKINS (she/her) Lead UX, Riot Tackling a blue sky of design space can be one of the most intimidating things a designer can face. Let's look at some real world examples of ambiguity in R&D and learn some strategies for how to overcome these challenges!
Game UX Summit '22 | CHLOE PATRICIA HODGSON - Playing the Social Game
Переглядів 702Рік тому
Playing the Social Game: Designing Educational Games for Autistic Children CHLOE PATRICIA HODGSON (she/they) Junior UX Designer, Ubisoft Reflections Autistic people are increasingly becoming the focus of Technology Enhanced Learning (TEL) games and Human-Computer Interaction (HCI) research. It is recognised that many autistic children have a natural affinity for modern technology use; this prov...
Game UX Summit '22 | RACHEL KOWERT - Extremism in Games
Переглядів 995Рік тому
RACHEL KOWERT (she/her) Research Director, Take This There is growing concern that gaming spaces are particularly vulnerable to online radicalization. This talk will provide a broad overview of what we currently know about the state of radicalization and recruitment in games and discuss the identity and community mechanisms that are actively being leveraged by extremists in gaming spaces for th...
Bungie Foundation Grants Cristian’s Wish
Переглядів 71 тис.Рік тому
Bungie Foundation Grants Cristian’s Wish
Bungie Store - NERF LMTD Destiny Gjallarhorn Blaster
Переглядів 148 тис.Рік тому
Bungie Store - NERF LMTD Destiny Gjallarhorn Blaster
30 aniversario de Bungie - Tres décadas de recuerdos [ES]
Переглядів 9 тис.2 роки тому
30 aniversario de Bungie - Tres décadas de recuerdos [ES]
30e anniversaire de Bungie - Trois décennies de souvenirs [FR]
Переглядів 64 тис.2 роки тому
30e anniversaire de Bungie - Trois décennies de souvenirs [FR]
30-летие Bungie - три десятилетия воспоминаний [RU]
Переглядів 3,4 тис.2 роки тому
30-летие Bungie - три десятилетия воспоминаний [RU]
Bungie's 30th Anniversary - Three Decades of Memories
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Bungie's 30th Anniversary - Three Decades of Memories
30 Jahre Bungie - Drei Jahrzehnte voller Erinnerungen [DE]
Переглядів 8 тис.2 роки тому
30 Jahre Bungie - Drei Jahrzehnte voller Erinnerungen [DE]
30 anni di Bungie - Tre decenni di ricordi [IT]
Переглядів 2,8 тис.2 роки тому
30 anni di Bungie - Tre decenni di ricordi [IT]
Bungie ViDoc - Forged in the Storm [UK]
Переглядів 93 тис.3 роки тому
Bungie ViDoc - Forged in the Storm [UK]
Who came here to listen to Lance speak and see Amanda again after their passing? q~q
hello i am master chief lolololololololololololololol
Jason Jones should return to Halo and he left Halo after Halo 2 and he is still at Bungie.
Halo 1 is getting a remake and the Halo 1 remake should include all of the cut content and cut campaign levels and I want a prequel Halo game that takes place at the beginning of the Human-Covenant War where humanity makes first contact with the Covenant.
Journey - Destiny 2
FIRETEAM OSIRIS FORM UP
YOU HAVE TO FINISH THE FIGHT
Man nostalgia watching this back!! My mom got me Destiny 2 as a surprise gift for my birthday. I used to love exploring the European Dead Zone in Destiny 2, riding around on my sparrow, with the pleasant music of EDZ playing in the background. Good memories. 😊
that feeling of peace and hope for the future you get as you realize: it's over, this thing we've been fighting for over a decade now, it's gone, we've won. now to finally give Failsafe some well deserved attention.
Bittersweet memories when an old friend is found playing this on a harmonica. But allows us to truly say goodbye, and leave all the pain, the sadness behind already. We mourned enough. And he went out on his own terms this time.... In loving memory of Cayde-6. Mentor. Badass hunter. Friend. And Final Shape lived up the expectations my fellow guardians. 10 years and it all came to a satisfying end. At least for us who've been around that long.
Not enough people talk about 3:20 and on forward
2:18 Hits so hard in the feels. I was there
"Homecoming" & "Chosen" Missions [Song translations below] 0:01 "I can heal you, but I can't resurrect you, not since-" Ghost. (Homecoming) 2:18 Part 1 (Homecoming/Chosen) 4:52 Part 2 (Chosen) 6:16 Part 2 End (Chosen) 6:42 Part 1 End (Homecoming) *Latin* (Part 1) _Ex igne pertinacia, lux nos defendit, post tenebras lux, sub dio fortitudo et fides. Alea iacta est, luctor et emergo, ad vitam aeternum, salvave ritate pro memoria. Lux et veritas, pactum serva, ad vitam paramus, in memoria vita, lux nos defendit, aequitas enim lucet, vita nos defendit. Ex igne pertinacia, lux nos defendit, constantia fortis juvat, luctor et emergo._ (Part 2) _Lux et veritas, pactum serva, advitam paramus, in vertu te pax, vita nos defendit. Ex igne pertinacia, lux nos defendit, praemonitus, praemonitus, sit tibi terra levis. Ex igne pertinacia, lux nox defendit, post tenebras lux, sub dio fortitudo et fides._ _Lux et veritas, pactum serva, pax vobiscum, ad vitam paramus, in vertu te pax, pro memoria, lux et veritas, pactum serva._ _Ex igne pertinacia, lux nos defendit, post tenebras lux, sub dio fortitudo et fides._ *English* (Part 1) _The fire persists, we defend the light, after darkness, light, faith and courage before god. The die is cast, I fight to escape, to eternal life, save the rite for memory. Light and truth, keep your promise, we are preparing for life, in the memory of life, we protect the light, for justice shines, we protect life. The fire persists, we defend the light, our courage gives us strength, we fight to escape._ (part 2) _Light and truth, keep your promise, we are preparing for life, within virtue and peace, we defend life. The fire persists, we defend the light, warning, warning, may the earth be light for you. The fire persists, we defend the light, after darkness, light, faith and courage before god._ _Light and truth, keep your promise, peace with you, we are preparing for life, peace be upon you, for memory, light and truth, keep your promise._ _The fire persists, we defend the light, after darkness, light, faith and courage before god._
❤ 2024 - Final Shape what a journey
These guys had balls to have a real weapon pointed at them like that
Come back bungie i h4t3 ur destiny is so bored
cried to this before
The Marine throwing the Brute grenade and killing a Banshee is one of the coolest things ever.
Who Is here? After the Great battle aganist the Witness?
1:16 this didnt age well
No fkin idea why… still sending chills down my spine 💪💪🍺
This is what the halo tv show could have been 😢😢
The greatest ad in the greatest ad campaign for a game.
This is the most magical song they've ever made 💙
This is a certified end of a ten year saga moment
Man this expansion looks amazing
6 years ago. Time flies when you're turning gods into weapons
Full nostalgia 😓😓😓
For those guardians who have fallen, here I am, saying that we have won ! 17/06/2024 - The Witness fall .
do you remember when Halo was good? Also Noble 6 survives!!!!!!!!!!!!!!!!!!!!!!!!
This was the only soundtrack I could hear in my head during the credits of The Final Shape after the Witness was defeated and the War of Light & Dark was finally over.
"You died...!" "So did you..."
allah oyun
The opening of this game will be remembered later on as the legendary BGM
If only halo still had this level of quality for trailers, content, staff, funding, support, advertising, etc
Still goes hard.
We're so back, Guardians :,)
bungie bring back warmind please
"But you're the Hunter vanguard..." "Not anymore. Too much paperwork."
Rip Amanda and Targe 🥺
16:14 i got bad news
Wake me when you need me
"Do NOT look at me, creature! You are weak! Undisciplined, cowering behind walls! You're not brave, you've merely forgotten the fear of death! Allow me to reaquaint you. I am Ghaul. And your light... Is mine!"
This track is joy and sadness, victory and defeat all in one after finishing Excision.
For some reason there's no reason this sound in this video, is this happening to anyone else or just me This is the only halo video that doesn't have any sound for me
Hello from 2024 still no Halo 3 Anniversary Remaster
Forsaken comes: Cayde: looks like we are all dusted here kiddos
Its crazy that we are now at the end of the 10 years they planned. What a decade it has been
1:36 bro was reloading while fighting a fallen hand to hand at the same time
watching these post-final shape is actually wild