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Bungie
Приєднався 16 бер 2006
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then to sell enough of those games to achieve its real goal of total world domination.
Clearing The Path | Bungie Foundation x Team Rubicon
Bungie Foundation and veteran Bungie employees join up with Team Rubicon to tackle wildfire mitigation work in Leavenworth, WA. Veterans from Bungie speak about their personal connection to service and what finding like-minded individuals can do for veterans and first responders.
To learn more about the Bungie Foundation and its mission, visit bungiefoundation.org/.
To learn more about the Bungie Foundation and its mission, visit bungiefoundation.org/.
Переглядів: 6 740
Відео
Bungie Foundation | Wyatt's Wish
Переглядів 9 тис.11 місяців тому
To learn more about the Bungie Foundation and its mission, visit bungiefoundation.org/.
Game UX Summit 22 | TINA CHAN - UX Research Methods in the Development of Marginalized Characters
Переглядів 3,3 тис.Рік тому
TINA CHAN (she/her) User Researcher on Rainbow Six Siege, Ubisoft Montreal Authenticity workshops (AWs) leverage consultants with topic-specific expertise or lived experiences to improve the realism and sensitivity of designs that represent under-represented identities in gaming. Examples include developing characters who are living with disabilities, from indigenous communities, or who are not...
Game UX Summit '22 | PARIS BUTTFIELD-ADDISON, TIM NUGENT - The Past, Present and Future of Subtitles
Переглядів 601Рік тому
PARIS BUTTFIELD-ADDISON (he/him) Producer, Secret Lab TIM NUGENT (he/him) Senior Developer, Yarn Spinner This session will explore what good subtitles mean in 2022 and beyond. From work, and research into text-presentation in games, we’ll present how and why people use subtitles when gaming, how developers can improve both the user experience and accessibility of subtitles, and why you should b...
Game UX Summit '22 | TARA VOELKER - Accessibility Lessons Learned during Forza Horizon 5
Переглядів 586Рік тому
TARA VOELKER (she/her) Accessibility Lead, Xbox Game Studios In this presentation, Tara will talk about the Forza team’s strategies for keeping accessibility a top priority through a multi-title development cycle and some of the key lessons learned by the studio while creating Sign Language support features.
Game UX Summit '22 | IRENA PEREIRA - Why UX Fails
Переглядів 1,2 тис.Рік тому
IRENA PEREIRA (she/her) Lead Consultant, Digital Experiments, Inc There seems to be a disconnect between UX in Games vs UX everywhere else. Why is that? UX professionals often end up working in a world of wireframes and prototypes, after major decisions have already been made earlier in the process. This often frustrates UX designers, as we often see opportunities left on the table, and a lot o...
Game UX Summit '22 | JACK DUNNE - Diving into mobile multiplayer testing, a pandemic retrospective
Переглядів 476Рік тому
JACK DUNNE (he/him) Head of Operations, PlaytestCloud The pandemic fundamentally changed our world, and in this time so many of us came together digitally through multiplayer games, which need to be tested! One of the biggest parts of their playtesting is getting people into a room together, which as we know, was a bit difficult over the last few years. This talk explains how multiplayer mobile...
Game UX Summit '22 - Overview
Переглядів 2,3 тис.Рік тому
In 2022, Bungie hosted the Game UX Summit. People from around the industry came together to talk, network, and inspire. Watch all the Game UX Summit '22 speakers in the playlist:
Game UX Summit '22 | CATT SMALL - Finding Meaning In Design When Nothing Is Fine
Переглядів 3,7 тис.Рік тому
CATT SMALL
Game UX Summit '22 | STEVE SAYLOR - I thought I sucked at games, but games sucked for me
Переглядів 716Рік тому
STEVE SAYLOR (he/him) Accessibility Consultant / Content Creator During an accessibility panel at UX Summit in 2017, Steve Saylor had an epiphany on stage that for the first time he realized that he thought he sucked at games his entire life, but games sucked for him. Five years later, in this talk Steve will give his thoughts on what has changed since then, what games sucked for him, what game...
Game UX Summit '22 | Ken Williams and Roberta Williams
Переглядів 4,8 тис.Рік тому
Game UX Summit '22 | Ken Williams and Roberta Williams
Game UX Summit '22 | IAN PLATER, TIM NGUYEN - Innovative and holistic art style for User Interfaces
Переглядів 1,8 тис.Рік тому
Game UX Summit '22 | IAN PLATER, TIM NGUYEN - Innovative and holistic art style for User Interfaces
Game UX Summit '22 | ORVAR HALLDORSSON - Improving Xbox Onboarding UX
Переглядів 954Рік тому
ORVAR HALLDORSSON (he/him) Creative Director - Microsoft A good and personalized onboarding experience is vital to keep players engaged and delighted. We set out to ensure that every gamer, regardless of expertise or familiarity, would get off to a confident start with Xbox, reducing friction and churn. To achieve this, we needed to identify where New to Xbox gamers were getting stuck and work ...
Game UX Summit '22 | JAMI LUKINS - Tackling Ambiguity
Переглядів 556Рік тому
JAMI LUKINS (she/her) Lead UX, Riot Tackling a blue sky of design space can be one of the most intimidating things a designer can face. Let's look at some real world examples of ambiguity in R&D and learn some strategies for how to overcome these challenges!
Game UX Summit '22 | CHLOE PATRICIA HODGSON - Playing the Social Game
Переглядів 694Рік тому
Playing the Social Game: Designing Educational Games for Autistic Children CHLOE PATRICIA HODGSON (she/they) Junior UX Designer, Ubisoft Reflections Autistic people are increasingly becoming the focus of Technology Enhanced Learning (TEL) games and Human-Computer Interaction (HCI) research. It is recognised that many autistic children have a natural affinity for modern technology use; this prov...
Game UX Summit '22 | RACHEL KOWERT - Extremism in Games
Переглядів 994Рік тому
RACHEL KOWERT (she/her) Research Director, Take This There is growing concern that gaming spaces are particularly vulnerable to online radicalization. This talk will provide a broad overview of what we currently know about the state of radicalization and recruitment in games and discuss the identity and community mechanisms that are actively being leveraged by extremists in gaming spaces for th...
Bungie Foundation Grants Cristian’s Wish
Переглядів 71 тис.Рік тому
Bungie Foundation Grants Cristian’s Wish
Bungie Store - NERF LMTD Destiny Gjallarhorn Blaster
Переглядів 148 тис.Рік тому
Bungie Store - NERF LMTD Destiny Gjallarhorn Blaster
30 aniversario de Bungie - Tres décadas de recuerdos [ES]
Переглядів 9 тис.2 роки тому
30 aniversario de Bungie - Tres décadas de recuerdos [ES]
30e anniversaire de Bungie - Trois décennies de souvenirs [FR]
Переглядів 64 тис.2 роки тому
30e anniversaire de Bungie - Trois décennies de souvenirs [FR]
30-летие Bungie - три десятилетия воспоминаний [RU]
Переглядів 3,4 тис.2 роки тому
30-летие Bungie - три десятилетия воспоминаний [RU]
Bungie's 30th Anniversary - Three Decades of Memories
Переглядів 129 тис.2 роки тому
Bungie's 30th Anniversary - Three Decades of Memories
30 Jahre Bungie - Drei Jahrzehnte voller Erinnerungen [DE]
Переглядів 8 тис.2 роки тому
30 Jahre Bungie - Drei Jahrzehnte voller Erinnerungen [DE]
30 anni di Bungie - Tre decenni di ricordi [IT]
Переглядів 2,8 тис.2 роки тому
30 anni di Bungie - Tre decenni di ricordi [IT]
Bungie ViDoc - Forged in the Storm [UK]
Переглядів 93 тис.3 роки тому
Bungie ViDoc - Forged in the Storm [UK]
watching these post-final shape is actually wild
"We here at Bungie hate seeing a good gamer such as yourself separated from a good game such as Halo 4" In what world is Halo 4 a good game
Damn I'm sooooo glad they finally unvaulted this gem after you beat the witness😭 so fitting and so good!
Remember nochris strike, it was hard
This was the best intro. Fucking warmind. Zhalosupercell❤
They vaulted this I cry to this day Wishing to run through the old campaigns
it was a hell of a run cayde, godspeed
Greatest video game trailer of all time
Return this raid please 😢
Coming back and hearing this after Final Shape hits hard
Nobody makes my fate, but me…. Thank you cayde…
I never thought I'd hear this song play again in the tower after several years. We finally won the war against The Witness and this is a track we truly fought for.
This reminds me about the halo theme
better then anything bungie sh!!! out these days
Who's the person at 0:36?
Master Chief would turn in his grave
Who else listening to this after defeating The Witness
Noble team!!!!!
Crazy we're only just hearing the OST at 1:18 in-game now, 10 years later.
This hits even harder now, hearing Lance,seeing young Amanda, and knowing whats coming
Still a better video than the entire Paramount series.
6 years ago...crazy. This song will always be beautiful (My coment from a few years ago is really bad)
Who else is here after beating the Final Shape in 2024? Now that this is back in the tower. We did it, guardians.
“Hello I am master chief lolololololol”
It hurts my soul that we will never get another great halo game.
💔💔💔💔💔
"From the start, we hoped it could become something bigger than ourselves." Look at how far we've come. Incredible.
It’s back ❤❤ what a TB
Tbh this gives me kingdom hearts vibes not that its a bad thing.... still no word from fenchurch.
I don't get that vibe at all. This track screams Destiny
I'm going to hate solstice for removing this for a week
beautiful.
and now its finally back
I’m so happy you’re back
They bring it back 😭❤
rest in peace lance. you would have loved it man.
We dont need open world micro transactions. We need good stories again.
Heard it last night!
Yooooo they brought this theme back after the Final Shape. I cried! The nostalgia!
This is one of the things that makes me feel like a kid again. I remember opening Destiny for my 11th birthday and having no clue what the game was or even heard of it, but man, what a journey it has been. I'm 21 now and life has changed sm but one thing that hasn't is my love for this game. Thank you bungie for all the great memories I get to have because of this franchise. I wish I could go back and do it all again with a wiped mind to experience it again for the first time. Thank you to everyone who's worked on this game throughout its time, but I just wanted to say thank you, especially to Nathan Fillion and thank you Lance Reddick for everything <3
ITS FUCKING BACK HOLY SHIT 😭😭😭
We're so back.
I almost cried when I heard this again in the tower in the final shape.... So many nostalgia
I come from from 2024 and we won the battle against the witness guys...
5:28
I listen this soundtrack again in the Tower after The Final Shape Campaing, the cycle is complete ❤️
Commander 🫡🫡🫡 Rip lance and Amanda
As of today 6/11/24 - 6 years later this song has returned to the tower!
It was in the tower for a while actually. It played during the new light quests
I'm hearing this at the tower RN during final shape
ITS PLAYING IN THE TOWER AGAIN. WE ARE SO FUCKING BACK!
Eventually you have to learn to let go.
I'll always come back to this no matter what. I am so sad how Bungie treated us and also them laying off Michael Salvatori last october. I haven't played since Shadowkeep or some time around that. I hate what they have become. But I hope it can be good again, someday.